Life After Victory v0.11 News + Release Dates


v0.11 News + Release dates

Long story short, I've pretty much caught up with all the dialogue I wrote right before I officially started making the game. Thus, I plan on splitting the work for v0.11 into two months and releasing them in two update cycles, hopefully giving me enough time to write all the way until the first kord-lisa sex scene  whilst also still being able to give you guys game updates instead of just nothing for a whole 2 months.

Since the updates are split in two and won't have as much content as your regular update (especially the first half), I'll be posting the first half on the 5th March, the same day as the v0.10 public release. Meaning that if you've subbed within the release of v0.10, you will also get the first half of this update with that same charge. (The same goes if you sub for first half, you will also get the second half with the same purchase)

Release Dates

First half:

  • For [Demon] - 5th April (Patreon & Subscribestar only)
  • For [Thug] - 12th April (1 Week after) (Patreon & Subscribestar only)
  • For [Vagrant+] - 19th April (2 Weeks after)
  • For [Knight] -  26th April (3 Weeks after)
  • Public Release - 3rd May (4 Weeks after)

Full update:

  • For [Demon] - 3rd May (Patreon & Subscribestar only)
  • For [Thug] - 10th May (1 Week after) (Patreon & Subscribestar only)
  • For [Vagrant+] - 17th May (2 Weeks after)
  • For [Knight] -  24th May (3 Weeks after)
  • Public Release -  31st May (4 Weeks after)

I don't plan on giving a changelog or detailed preview for the first half as it will only be 2 H scenes but I will on the second half which should have 3 H scenes and hopefully more repeatables. That's all unless I feel like I need any extra time to continue developing the story. (I will still post teaser pics)

Note

This does mean two months of "half" updates, making up a single full update. And there's a chance I could extend it by another month and just pause billing if I don't get to where I want in the story and feel like I should keep going because of good ideas, etc.

However, this is in no way, shape, or form me slowing down. I like this method of writing all the dialogue up to a certain point, then shifting focus to animating, correcting scenes/dialogue, and still having time for repeatables or any extra mechanics. Also, focusing purely on the story and dialogue first lets me better map out where I want things to go so they align with other plans and future content. Then, when it’s time for updates, I don’t have to think as much about the story (past me already handled that), I can focus more on how it all comes together as a game.

To add, if I did write dialogue per update, not only would updates slow down, but I feel like it’d get monotonous. I'm trying not to let burnout or anything else stop me from making this game, hope you all understand.

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Comments

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(+1)

Thank you so much for your work, I really hope that you will succeed and no burnout or anything else will stop you, you really have a great game, the main thing is not to stop, but rest is also important, so do not overdo it. Thank you very much again

(+1)

Thank you. I do try to schedule all updates to make them as efficient as possible, with the most amount of content I'm capable of adding whilst still giving me enough time so there's no burnout. I'm sure I'll have to tweak my schedule more so it's perfect but it's not terrible right now.

I'd make drastic scheduling changes before I let burnout cause me to stop making the game, even if just temporarily.